/clr:pure failed
Decided to do a quicky test and as I expected taking the exact same code that compiles under /clr:safe and changing it to /clr:pure fails on execution on XNA 360.
Might look more into it but to be honest, its what I expected.
Decided to do a quicky test and as I expected taking the exact same code that compiles under /clr:safe and changing it to /clr:pure fails on execution on XNA 360.
Might look more into it but to be honest, its what I expected.
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